We met thanks to a network of shared teachers and collaborators — sometimes during class, sometimes between projects — and found ourselves working together to bring Path of Truth to life.
P.o.T. is our very first team project, and also the first time we’ve handled every creative and production aspect ourselves — from writing to game design.
We’re five people from different backgrounds, united by the same desire to tell meaningful stories with care and courage.
This is our core team:

Born and raised in Colombia, I’ve been living in Italy since I started university.
I have a hybrid background in theatre, writing, coaching, and game design, which now feeds into my work in game development.
For "Path of Truth", I handle game mechanics, narrative design, dialogue, and a big chunk of the assets through ComfyUI. I also work on the Unity development side, shoulder to shoulder with our programmers!

I'm a guy passionate about video games, and I chose to engage with this world not just as a player.
I have a degree in Computer Science from the University of Pisa, and I’ve worked as a Game Developer and Game Designer, gaining experience through 2D, 3D, and AR projects.
I aspire to become a well-rounded creative!

I mainly focus on creating 2D/3D assets and concept art.
I've loved art and drawing since I was a kid. After graduating in Comics and Illustration from TheSign Comics & Arts Academy in Florence, I decided to follow my biggest passion — video games — by attending the ITS Olivetti game development course and working on projects like "Dragonero – The Rise of Draquir" and "Path of Truth".

I’m a developer from Rimini, always eager to create and learn.
I studied at the ITS Adriano Olivetti academy and worked on several game productions, including "Dragonero – The Rise of Draquir" and "Path of Truth".
Whatever I do, I always put a bit of myself into it!

I’m a VFX Artist specialized in creating visual effects for the video game industry. I’m currently collaborating on several projects, including “Vespera Bononia”, “War of Wheels”, and “Easy Red 2”.
In addition to production work, I regularly publish VFX packages on the Unity Asset Store.
Even though this is our core team, our journey is made possible by the support of external collaborators and the ongoing guidance of those who helped shape our paths — teachers, mentors, and professionals who still offer us advice, connections, and trust.
A heartfelt thanks also goes to Power Up Publishing, who continue to support us in bringing visibility to our project, and made it possible for us to attend events such as Lucca Comics & Games 2024, PLAY – Festival del Gioco at BolognaFiere, and Svilupparty in Bologna.
Being there with our first title has been (and still is) a meaningful milestone.